The Program

What’s in the Program

Planning

I Can' Statements

Essential learning for Foundation to Year 6

Year and Term Plans

When topics are covered in each term

Scope and Sequence

  • Term topics with focus areas
  • Unit overviews
  • Standards Mapping Grid to the Australian Curriculum

Lesson Plans

  • Weekly lessons for all levels Foundation to Year 6
  • Game descriptions
  • Resources and References

Report Comments

Comments for every progression point

Posters

Visual aids to help with understanding game purpose, game strategies and example of sports in picture form

What’s in the Program

Units of Work

Using a Game Sense and SEPEP approach students participate in modified Invasion, Striking/Fielding and Net/Wall games. They begin to apply motor skills in a sport specific setting and practice these skills playing in small sided games in a round robin tournament.

They discuss the rules of the games and begin to explore the concepts of attack and defence. They discuss the qualities of cooperative and competitive group behaviour and take on a team role of responsibility. Within the team students discuss strategies and tactics to improve game performance.

Term Units

  • Challenge and Adventure
  • Game Play
  • Basketball Tactics
  • Tee Ball Tactics
  • Ultimate Frisbee

Year and Term Plans

When topics are covered in each term

Examples of what's in the program

What’s in the Program

Assessment

Graphic Organisers

These are tools to visually represent thoughts, ideas, knowledge and concepts. They help to organise thoughts and to promote understanding.

  • Concept Map
  • Venn Diagram
  • PMI

Rubrics

Students and teachers can use these rubrics to explain levels or quality of performances and achievement. These explicit statements can be used to inform and inspire learning at the beginning, during and conclusion of units of work.

  • Student Cooperation
  • Team Player
  • Invasion Game

Goal Setting

Students are now able to set personal goals for skill development and improvement. They then develop their own practice timeline and are assessed against their own goals. Personal bests are now rewarded!

  • PE Goal for the Year
  • Fitness
  • Athletics

Assessment Criteria

Teachers and students can use assessment criteria as a type of checklist that considers the degree to which a criteria is met. A rating scale is used to described criteria that will be used to judge whether the desired level of performance has been achieved.

  • Create a Game
  • Student Cooperation

Game Performance

Game Performance Assessment Instrument (GPAI) for Invasion, Striking/Fielding and Net/Wall games is a multidimensional system designed to measure game performance behaviours that demonstrate tactical understanding, as well as the player's ability to solve tactical problems by selecting and applying appropriate skills. GPAI provides analyses of individual game performance components of decision making, skill execution and support.

  • Invasion, Striking/Fielding and Net/Wall

Checklists

These checklists are easy to use by the teacher and by the student. They focus attention on one criteria at a time giving an indication if skills have been accomplished or not.

  • Team Performance

Participation Levels

Teaching Personal and Social Responsibility (TPSR) aims to help students take more responsibility for their own participation and learning. The teaching of these levels give student's the strategies that develop positive participation behaviours.

TPSR Participation levels are:

  • Level 0 – Irresponsibility
  • Level 1 – Respect
  • Level 2 – Participation
  • Level 3 – Self responsibility
  • Level 4 - Caring